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object --+
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AutoPropertyObject --+
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ScriptableObject
A class that implements NVDA's scripting interface. Input gestures are
bound to scripts such that the script will be executed when the
appropriate input gesture is received. Scripts are methods named with a
prefix of script_; e.g. script_foo. They accept
an inputCore.InputGesture as their single argument. Gesture
bindings can be specified on the class by creating a
__gestures dict which maps gesture identifiers to script
names. They can also be bound on an instance using the bindGesture method.
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| script function |
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x.__init__(...) initializes x; see help(type(x)) for signature
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Bind an input gesture to a script.
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Bind multiple input gestures to scripts. This is a convenience method which simply calls bindGesture for each gesture and script pair, logging any errors.
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Retrieve the script bound to a given gesture.
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