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object --+
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baseObject.AutoPropertyObject --+
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InputGesture
A single gesture of input from the user. For example, this could be a key press on a keyboard or Braille display or a click of the mouse. At the very least, subclasses must implement _get_identifiers and _get_displayName.
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| script function |
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| baseObject.ScriptableObject |
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The identifier(s) which will be used in input gesture maps to
represent this gesture. These identifiers will be looked up in order
until a match is found. A single identifier should take the form:
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A single identifier which will be logged for this gesture. This
identifier should be usable in input gesture maps, but should be as
readable as possible to the user. For example, it might sort key names in
a particular order and it might contain mixed case. This is in contrast
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The name of this gesture as presented to the user. Subclasses must implement this method.
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Report any extra information about this gesture to the user. This is called just after command gestures are reported. For example, it could be used to report toggle states. |
The script bound to this input gesture.
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Send this gesture to the operating system. This is not possible for all sources.
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An object which contains scripts specific to this gesture or type of gesture. This object will be searched for scripts before any other object when handling this gesture.
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| Generated by Epydoc 3.0.1 on Fri Nov 18 17:45:58 2011 | http://epydoc.sourceforge.net |